SECOND LIFE

The Star Trek Museum is based in Second Life (abbreviated to SL) - an Internet-based virtual world. To visit the Star Trek Museum of Science, you will need to join SL (free memberships are available) and download its client program.  Developed by Linden Lab, the client program enables users to interact with SL’s virtual environment, objects and each other. SL Residents are the users of Second Life, and their appearance is their  avatar (often abbreviated to av). The basic avatar is human in appearance, but avatars may be of either sex, have a wide range of physical attributes, and may be clothed or otherwise customized to produce a wide variety of humanoid and other forms 

While SL is sometimes referred to as a game, in general it does not have points, scores, winners or losers, levels, an end-strategy, storyline or most of the other characteristics of online games. Users can visit this virtual world almost as if it were a real place. They explore, meet other residents, socialize, participate in individual and group activities, build, make and use objects and items, and buy items (virtual property) and services from one another. As they spend more time in the world, they learn new skills and mature socially, learning the culture and manners of a virtual environment. SL's virtual currency is known as Linden Dollars and is exchangeable for US Dollars in a marketplace constituting users, the Linden Lab and real life companies.  

The Flat Earth-like world is simulated on a large array of servers, and is referred to as the Grid. As of January 2007, the number of users logged into the Grid follows a fairly regular daily pattern, reaching an approximate minimum of 12,000 and maximum of 25,000. In all, over three million accounts have been registered in SL. 

For more information on Second Life, and to download its client program, please visit http://secondlife.com.
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